Ashrift

A live world event in the hunting grounds: the earth cracks open and monsters pour out in three waves – and the reward goes to everyone who pulled their weight.

Where a shard has lain in the ground for too long, the earth cracks open and twisted echoes rise from the deep: the ash-grey shades of creatures that perished near the shard. An Ashrift is neither a stone nor a gate – it is a wound in the world that stays open for a few minutes and then seals. The Ashmarked feel it first: the shard in their chest flares whenever one opens.

When and where

  • Every hunting ground (every open map) opens an Ashrift every 10–15 minutes, at a random spot on the map.
  • At most two rifts can be open on a map at the same time.
  • Every player on the map gets a message when one opens: "The earth cracks: an Ashrift has opened nearby!"
  • The rift first glows for 30 seconds – your time to get there – and then the first wave begins.

The three waves

WaveNameWhat comes
1Echoes of the Ash6–8 regular monsters from the map's own roster
2The Twisted4–6 strong monsters: 2 levels higher, with 30% more health
3Lord of the Rift1 elite leader and its 2 escorts
  • Each wave has at most 90 seconds. If time runs out, the rift seals with no reward: "The rift sealed before you could defeat it."
  • The rift's monsters are ash-echo variants of the map's own monsters: ash-grey, with embers burning in their eyes.
  • The Lord of the Rift takes a name to match the map's bosses – for example Ash Echo, Riftwalker, Emberheart or the Unhealed.

Reward

The reward is shared: everyone who dealt at least 5% of the total damage over the three waves – or healed as much – receives it, whether or not they are in a party. The last hit doesn't matter.

RewardDetails
Experiencescaled to your level
Materialsthe map's own materials
Rune fragment10% chance
Ashmark2% chance

On success: "The Ashrift has closed. The earth slowly cools."

See also

Ashriftworld eventwaveseliteshared rewardhunting grounds