Death and Revival

What happens when you fall: the death screen, reviving on the spot or in town, the experience loss rules and the Resurrection Rune.

On Nareth death is not the end. The shard that pierced your chest pulls you back to life after every death: in a thousand years you are the first the ash would not let go. Coming back can have a price, though.

The death screen

When you fall, the screen darkens and the You died panel appears:

  • who killed you (or, if that is unknown, your last opponent);
  • the experience loss rule;
  • two buttons with a countdown: Here (available after 10 seconds) and In town (available after 7 seconds).

After reviving, a notice shows what you actually lost (for example "Experience lost: 80,000 (1.0%)"), or that you got away with nothing this time.

Reviving

ChoiceAvailable afterWhere you revive
Here10 secondswhere you fell
In town7 secondsat the map's return point
No choiceautomatically after 3 minutesat the map's return point, with half health

You can also revive inside a dungeon, and an Ashwell run doesn't end with a death: the run bar counts deaths. In the arena you cannot revive until the match is over.

If you log out during a dungeon or run and can no longer return to its instance, you reappear in your capital.

Experience loss

You lose experience when a monster kills you, and not even always then: each death gives you a two-in-three chance to escape the loss. The loss is a percentage of the experience needed for your next level:

Your levelLoss (if you don't escape it)
1–9none
10–274%
28–443%
45–622%
63–3001%
  • There is no experience loss in the arena.

Resurrection Rune

The legendary Resurrection Rune, as part of a runeword (together with a trigger rune, in your weapon or armor), saves you once every 5 minutes: instead of the killing blow you stay on your feet with 30% health. More about runes: Elder Runes.

See also: Elder Runes, Ashwell, Dungeons, First Steps.

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