Side stories

The Chronicle's side stories: small tales alongside the main thread, one per chapter – with title, level and one sentence.

Every chapter of the Chronicle has a side story: a smaller, self-contained tale in the same region. A side story opens once the Chronicle chapter with the same number has started and you have the required level. Closing one grants experience and money (the story's level × 10 silver + 50 silver).

#Side storyLevelWhat it is about
1.The Lantern1A widow lights a lantern for her husband, as is the custom of a thousand years – and this year someone seems to answer.
2.The Tribe's Totem10The jungle tribe wants its guardian spirit's totem back, so the spirit can find its way home.
3.Silent Ancestors20The seals on the orcs' grave-stones were smashed; if you put them back, perhaps the ancestors will speak.
4.The Last Librarian30A librarian's ghost cannot leave while his books lie scattered.
5.The Repentant Acolyte40A young cultist joined only because, for the first time in a thousand years, he dreamed of his mother.
6.The Last Caravan50The women of the oasis wait for caravans that will not come home – but their badges can still be brought back.
7.The Widow and the Ghost60The widow from the first side story hears her husband's voice no longer from the lantern, but from the Land of Lament.
8.The Puppet's Name70A rescued traveller cannot remember his name; the spore puppets took his letters.
9.The Pass Wardens80The pass-warden clan wants to raise an altar to the one who watched over them for a thousand years.
10.The Murals90Fragments of the valley's other murals may reveal who the First Warden was.
11.A Voice from the Deep100The creatures of the mist carry the fragments of a shattered voice.
12.The Clan's Remnant110The clan chief has fallen, but his loyal guards still fight; they must be stopped so the clan's remnant can make peace.
13.The First Lullaby120For a hundred years an elf has hummed the same song over an empty cradle; the trees have carried its verses away.
14.A Lost Soul130A tiny soul wanders the forest: it cannot cross over, and it cannot return.
16.The Miners' Names150The names of a thousand miners were carved into the mine walls, until the insects scraped them away.
19.The Smith's Legend180A smith wants to forge something where the stone was once forged: a blade that asks for no one's soul.
20.The Fishers of Saltshore190The fishing village will not survive the night; if you thin the attackers, they can take the children away.
21.Ysra's Journal200The pages of a frozen mage's journal lie scattered across the mountain.
22.The Sun Dome210stays hidden
23.Horn and Shame220A camp of demonblooded refugees beneath the tower – the cities drove them out, and demons hunt them.
24.Song of the Stone Giants230According to an orc song the golems are not evil, they only follow orders – and orders can be rewritten.
25.The Orc Ancestral Fire240The horde lights a fire, and if the ancestors' voices return, it will be at this fire.

See also: The Chronicle, Chronicle chapters, Story.

side storyChroniclequeststory