Every chapter of the Chronicle has a side story: a smaller, self-contained tale in the same region. A side story opens once the Chronicle chapter with the same number has started and you have the required level. Closing one grants experience and money (the story's level × 10 silver + 50 silver).
| # | Side story | Level | What it is about |
|---|---|---|---|
| 1. | The Lantern | 1 | A widow lights a lantern for her husband, as is the custom of a thousand years – and this year someone seems to answer. |
| 2. | The Tribe's Totem | 10 | The jungle tribe wants its guardian spirit's totem back, so the spirit can find its way home. |
| 3. | Silent Ancestors | 20 | The seals on the orcs' grave-stones were smashed; if you put them back, perhaps the ancestors will speak. |
| 4. | The Last Librarian | 30 | A librarian's ghost cannot leave while his books lie scattered. |
| 5. | The Repentant Acolyte | 40 | A young cultist joined only because, for the first time in a thousand years, he dreamed of his mother. |
| 6. | The Last Caravan | 50 | The women of the oasis wait for caravans that will not come home – but their badges can still be brought back. |
| 7. | The Widow and the Ghost | 60 | The widow from the first side story hears her husband's voice no longer from the lantern, but from the Land of Lament. |
| 8. | The Puppet's Name | 70 | A rescued traveller cannot remember his name; the spore puppets took his letters. |
| 9. | The Pass Wardens | 80 | The pass-warden clan wants to raise an altar to the one who watched over them for a thousand years. |
| 10. | The Murals | 90 | Fragments of the valley's other murals may reveal who the First Warden was. |
| 11. | A Voice from the Deep | 100 | The creatures of the mist carry the fragments of a shattered voice. |
| 12. | The Clan's Remnant | 110 | The clan chief has fallen, but his loyal guards still fight; they must be stopped so the clan's remnant can make peace. |
| 13. | The First Lullaby | 120 | For a hundred years an elf has hummed the same song over an empty cradle; the trees have carried its verses away. |
| 14. | A Lost Soul | 130 | A tiny soul wanders the forest: it cannot cross over, and it cannot return. |
| 16. | The Miners' Names | 150 | The names of a thousand miners were carved into the mine walls, until the insects scraped them away. |
| 19. | The Smith's Legend | 180 | A smith wants to forge something where the stone was once forged: a blade that asks for no one's soul. |
| 20. | The Fishers of Saltshore | 190 | The fishing village will not survive the night; if you thin the attackers, they can take the children away. |
| 21. | Ysra's Journal | 200 | The pages of a frozen mage's journal lie scattered across the mountain. |
| 22. | The Sun Dome | 210 | stays hidden |
| 23. | Horn and Shame | 220 | A camp of demonblooded refugees beneath the tower – the cities drove them out, and demons hunt them. |
| 24. | Song of the Stone Giants | 230 | According to an orc song the golems are not evil, they only follow orders – and orders can be rewritten. |
| 25. | The Orc Ancestral Fire | 240 | The horde lights a fire, and if the ancestors' voices return, it will be at this fire. |
See also: The Chronicle, Chronicle chapters, Story.