Dungeons are private instances for your party: you fight from hall to hall, clear each stage's chambers, and the dungeon's boss waits at the end. Every dungeon can be run on three difficulties, and harder difficulties pay out more.
How to enter
- Kalden, the Ferryman stands on every open hunting ground and in the cities. Choose Dungeon / boss room, then the dungeon and the difficulty.
- Runs window (O key, or the sidebar's Group Finder button), Dungeons tab: lists the dungeons currently available (name, level, party size) with automatic group finding. Below it are the old group finder listings for manually formed parties. Details: Runs.
- Dungeon locations can also be shown on the world map (M) through the Markers panel.
The dungeons
Waves and enemies inside dungeons change, so only each dungeon's place and recommended level are listed here; bosses are on Monsters and Bosses.
| Dungeon | Recommended level |
|---|---|
| Silenced Library | 30 |
| Temple of the Ash Cult | 51–60 |
| Spiderden | 80 |
| Greymound | 111–120 |
| Hall of the Orders | 121–130 |
| Sporetomb | 131–140 |
| Embernest | 141–150 |
| Greenglass Mines | 161–170 |
| Crypt of the Dawnwardens | 171–220 |
| Sunken Sanctum | 190 |
| Ysra's Chamber | 200 |
| Tower of Damnation | 220 |
| Cave of the Stone Giants | 230 |
| Ash Throne | 270 |
| Dragon Mother's Nest | 271–280 |
| The Frozen Rift | 291–300 |
How it plays
- On entering, the dungeon announces the current stage (for example "Stage 1 / 6") and your task, and keeps you posted on the enemies left.
- When every enemy of a stage has fallen, the next stage begins in the next hall.
- 60 seconds after the boss falls, everyone is returned to the entrance.
- You can revive inside a dungeon (see Death and Revival).
Difficulties
The party leader picks the difficulty with Kalden when entering.
| Difficulty | Monster attack | Damage monsters take | Limit | Reward (for everyone) |
|---|---|---|---|---|
| Normal | base | base | none | 2 Gold Bars |
| Heroic | 160% | half | none | 5 Gold Bars + 30% chance of a common Elder Rune |
| Legendary | 250% | 1/3.5 | once a week | 10 Gold Bars + 1 rare Elder Rune |
- The reward is granted after leaving the dungeon, to everyone who was inside at the end.
- Legendary can be completed once per week; the week starts on Monday.
- Parties formed by the automatic group finder always start on Normal.
Party rules
- Dungeons can only be entered with a party.
- Only the party leader can start, and the leader must meet the minimum level too. Party members nearby enter together with the leader.
- There is no time limit and no daily limit (apart from Legendary's weekly limit).
See also: Runs, Monsters and Bosses, Elder Runes, Parties and Group Finder.