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21 results for “dungeon”

  • Article Dungeons

    Party dungeons with stages and a final boss, in three difficulties (Normal, Heroic, Legendary).

  • Article Parties and Group Finder

    Fighting as a party, automatic group finding for runs, manual group listings, party members on the map, and queueing for PvP as a party.

  • Article Runs

    The endgame run system in one place: dungeons, the Ashwell, Dread Gates and Elder Runes, with automatic group finding.

  • Article Monsters and Bosses

    An overview of Nareth's monsters: ranks, level brackets, the bracket bosses, the dungeon lords and the five world bosses.

  • Article Chronicle chapters

    The Chronicle's five acts and 30 chapters with title, level, location and a sentence or two – spoiler-free.

  • Article The Chronicle

    How the 30-chapter main questline is built – acts, level bands, locations, side stories and related tasks, without any twists.

  • Article Travel

    How to reach the regions of Nareth: Kalden the Ferryman, the Ash Wanderer and world map waypoints, prices and locked locations.

  • Article Regions

    Every region of Nareth with its recommended level, its Chronicle chapter and a short description.

  • Article Important NPCs

    Aldo the Chronicler, the travellers (Kalden and the Ash Wanderer), Csenge the Ash Researcher and the merchants and masters of the cities – who stands where and what they offer.

  • Article User Interface

    How the game screen is laid out, the sidebar, the taskbar and the main windows – where to find everything and which key opens it.

  • Article Capitals

    Bloodmoon Keep, Suncrown Keep and Veilharbor – the capitals of the three factions and the heroes' home, where every merchant, master and travel point is in one place.

  • Article Death and Revival

    What happens when you fall: the death screen, reviving on the spot or in town, the experience loss rules and the Resurrection Rune.

  • Article PvP – Player versus Player

    Ranked 2v2 and 3v3 Blood Arena, the 10 vs 10 Ironfield battlefield, open-world War Mode and duels – everything player versus player.

  • Article Cities

    Bloodmoon Keep, Suncrown Keep and Veilharbor – the capitals of the three factions.

  • Article Guilds

    Founding and leading a guild, guild plots, the guild smith, the fortresses of the Clan Siege and the guild rankings – everything guild life needs.

  • Article First Steps

    Your account, character creation (race and class chosen separately), the shared start, starting the Chronicle, choosing a faction, the first levels and what happens when you die.

  • Article Ashwell

    A timed, tiered endgame run with 150 tiers: fill the Ash gauge, defeat the Wellwarden and dive ever deeper.

  • Article Nareth

    A cracked world above the Void, where the ash of the shattered Dawnstone has been falling for thirty years.

  • Article Elder Runes

    24 Elder Runes that form runewords in your weapon and armor: the trigger rune gathers power, the effect rune releases it.

  • Article Tournament of Champions

    A weekly knockout duel tournament on Saturday evening: sign up with Ulrik or in the PvP window; the champion wins gold, Gold Bars and a place on the Wall of Glory.

  • NPC Kalden, the Ferryman

    Ferryman: travel, dungeon entry, holiday task