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17 results for “starting hero”
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Classes
Ironvowed, Moonshade, Ashcaller, Runecaller and Dark Elf – five classes, four starting heroes; each with two paths of six abilities.
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Races
Human, Shadowblooded, Demonblooded and half-elf – the peoples of the four starting heroes – and the fifth, the Dark Elf.
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Levels and progression
The road to level 300, the Heroic Level beyond it, permanent bonuses and unlocking the Dark Elf.
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First Steps
Your account, character creation (race and class chosen separately), the shared start, starting the Chronicle, choosing a faction, the first levels and what happens when you die.
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Regions
Every region of Nareth with its recommended level, its Chronicle chapter and a short description.
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Important NPCs
Aldo the Chronicler, the travellers (Kalden and the Ash Wanderer), Csenge the Ash Researcher and the merchants and masters of the cities – who stands where and what they offer.
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Capitals
Bloodmoon Keep, Suncrown Keep and Veilharbor – the capitals of the three factions and the heroes' home, where every merchant, master and travel point is in one place.
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Factions
The Order of the Blood Moon, the Suncrown Alliance and the Azure Veil League – three factions, each guarding a secret. You choose your faction in the Chronicle, per character.
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FAQ
Short answers to the most common questions about accounts, downloading, characters, travel and the rules.
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Story
The Age of Ashes without spoilers – the shattered Dawnstone, the Ashmarked and the ash rain.
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Travel
How to reach the regions of Nareth: Kalden the Ferryman, the Ash Wanderer and world map waypoints, prices and locked locations.
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User Interface
How the game screen is laid out, the sidebar, the taskbar and the main windows – where to find everything and which key opens it.
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The Chronicle
How the 30-chapter main questline is built – acts, level bands, locations, side stories and related tasks, without any twists.
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Nareth
A cracked world above the Void, where the ash of the shattered Dawnstone has been falling for thirty years.
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PvP – Player versus Player
Ranked 2v2 and 3v3 Blood Arena, the 10 vs 10 Ironfield battlefield, open-world War Mode and duels – everything player versus player.
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Cities
Bloodmoon Keep, Suncrown Keep and Veilharbor – the capitals of the three factions.
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Runs
The endgame run system in one place: dungeons, the Ashwell, Dread Gates and Elder Runes, with automatic group finding.